LUMINARIA & THE TWIN LIGHTS
ROLE
Game Designer / Level Designer / Narrative Designer
PITCH
You play as two small creatures, born from the destruction of the world. Thanks to the bond of light that connects them, you will have to solve puzzles and cooperate to restore the light of yesteryear.
OBJECTIVES
- Players have to sucessfully resolve puzzles in cooperation
- In order to complete the game, players must communicate
- To help them, they will be able to get a power up, which is a size variation item, leading them to change their gameplay
TEAM
VOTTERO Grégoire - Game Designer
ROUTIER Victoria - Game Designer
ARTHAUD Siméon - Game Designer
GIVERNE Jean-Michel - Game Programmer
MEHLMAN Amaury - Game Programmer
VINE Antoine - Game Programmer
WILLEM Nicolas - Game Artist
POTARD Timothée - Game Artist
PARVILLIER Vincent - Game Producer
EL SHAARAWY Anas - Game Producer
YEAR
January 2024 - June 2024
DURATION
5 Months
GENRE
Adventure / Coop
PLATFORM
PC
GAME ENGINE
Unreal Engine 5

WHAT WAS MY JOB ?
MY ROLE
Documentation / Creation of design documents : GDD, Level Design Document, Creative Briefs, RGD)
Level Design / Integration of puzzles in Unreal Engine 5
Gameplay / Creation of mechanics and core gameplay
QA Test / Setup of playtests and intern tests
Accessibility / Creation of an accessibility game document and implementation of features in Unreal Engine 5
Narrative Design / Creative of story and dialogues and implementation in Unreal Engine 5