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LUMINARIA & THE TWIN LIGHTS

ROLE

Game Designer / Level Designer / Narrative Designer

PITCH

You play as two small creatures, born from the destruction of the world. Thanks to the bond of light that connects them, you will have to solve puzzles and cooperate to restore the light of yesteryear.

OBJECTIVES

- Players have to sucessfully resolve puzzles in cooperation

- In order to complete the game, players must communicate

- To help them, they will be able to get a power up, which is a size variation item, leading them to change their gameplay

TEAM

VOTTERO Grégoire - Game Designer

ROUTIER Victoria - Game Designer

ARTHAUD Siméon - Game Designer

GIVERNE Jean-Michel - Game Programmer

MEHLMAN Amaury - Game Programmer

VINE Antoine - Game Programmer

WILLEM Nicolas - Game Artist

POTARD Timothée - Game Artist

PARVILLIER Vincent - Game Producer

EL SHAARAWY Anas - Game Producer

YEAR

January 2024 - June 2024

DURATION

5 Months

GENRE

Adventure / Coop

PLATFORM

PC

GAME ENGINE

Unreal Engine 5

WHAT WAS MY JOB ?

MY ROLE

Documentation / Creation of design documents : GDD, Level Design Document, Creative Briefs, RGD)

Level Design / Integration of puzzles in Unreal Engine 5

Gameplay / Creation of mechanics and core gameplay

 

QA Test / Setup of playtests and intern tests 

 

Accessibility / Creation of an accessibility game document and implementation of features in Unreal Engine 5

Narrative Design / Creative of story and dialogues and implementation in Unreal Engine 5

DOCUMENTS / SCREENSHOTS

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