TONATIUH ITZA
ROLE
Game Designer / Level Designer / Sound Designer
PITCH
You play as an adventurer in search of an ancient object that you have always coveted. After long research, you come face to face with a Mayan tablet releasing a very great power. Suddenly, after removing the artifact from its base, you fall and arrive in a Mayan temple, full of mysteries...
OBJECTIVES
- Players have to sucessfully finish the five rooms. Each one represents a human sense
- Players will have to complete puzzles in each room to reach the levers. To do this, you will have to interact with item and use your senses.
TEAM
VOTTERO Grégoire - Game Designer
ROUTIER Victoria - Game Designer
MAUPOU Freddy - Game Programmer
GIVERNE Jean-Michel - Game Programmer
DOBRONEL Hugo - Game Artist
YEAR
March 2022
DURATION
1 Month
GENRE
Adventure / Puzzle
PLATFORM
PC
GAME ENGINE
Unreal Engine 4


WHAT WAS MY JOB ?
MY ROLE
Documentation / Creation of design documents : GDD, Level Design Document, Sign & Feedback Document
Levels Design / Creation of puzzles and levels in Unreal Engine 4
Gameplay / Creation of mechanics and core gameplay
Signs & Feedbacks / Listing of signs and feedbacks, implementation
Sounds & Musics / Listing and research of sounds and music, voice acting